WAYWO is the pulse of this forum. http://www.polycount.com/forum/showthread.php?t=115151&page=138 Everyone that posts in there is important to this community. :)
Thanks for replying. - Base Surface > Specualr Quality > Ver High (128) doesn't fix it - Switching HDRI to one of SP's default HDRIs doesn't fix it - The scene is setup for PBR workflow. Project config is: OpenGL and Color Configuration of OpenColorIO with Substance config (defaulting this also doesn't fix it). The shader…