It's been a while since I have used Unity, but do recall having to deal with material order since Unity assigns them to the mesh based of lowest face index value per assigned material in Maya. Something easy to do is gather all the material assignments and sort them by lowest face index. In this case, I took a 50k sphere…
Try this: fn averageColor colors = The last line applies the function to currently selected object, you can just as well loop all the geometry in scene instead or loop multiple selected objects instead.
Hey Eric! I do think it is something I'm doing wrong with my input maps/meshes, as I am using the exact same textures in UE4 as I am in DDO. The image I use for my textures is greater than 4K, what is the difference between that and a 4K material? [ I'm still new to this so I have no idea :) ] Here are some examples in UE4…
Nop, that's perfectly fine. You could off-set your shells vertically too, in order to keep the uv's more manageable, but there's really no problem at all with offset your uv's outside the 0-1 range. The 0-1 range is simply there to show you the boundaries of the texture itself. However, naturally you can not add unique…
http://boards.polycount.net/showflat.php?Cat=0&Number=59505&an=0&page=0#59505 if these factors are fulfilled, than there is a slight chance p.s.: isn't the guildhall in TX? http://guildhall.smu.edu/
Im not sure if theres anything maya specific here but check the sticky on normals maps. http://boards.polycount.net/showflat.php?Cat=0&Number=81058&an=0&page=0#81058
ya i export with things in 0, 0, 0 worldspace, with the transforms frozen, and history cleared. I also got a script for exporting multiple meshes, that does this for me, than restores thigns to there orgianl postion
i think mark dygert has made a script to do this, as well as moveing assets to xyz 0, 0, 0 before export too. Kinda like the various maya scripts to do the same thign
http://boards.polycount.net/showflat.php?Cat=0&Number=239959&an=0&page=0#Post239959 for a free skull model read some tuts and listen to the crits you get and you'll eventually improve. keep it up!
Looks like "Pits and peaks", the script mentioned by Pior in the second post in this thread: http://boards.polycount.net/showflat.php?Cat=0&Number=281898&an=0&page=0#Post281898 is the one I want. Thanks, guys!