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Re: Portfolio Help
Reply by
Nuclear Angel
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Feb 2016
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3D Art Showcase & Critiques
This is a fine example of how a presentation can let down an otherwise good model. Really nice job on the new presentation.
Re: Fellow Environment artists? Is Zbrush/Mudbox really worth the effort?
Reply by
Eric Chadwick
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Sep 2012
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Technical Talk
PhotoSculpt is heading in this direction. http://www.polycount.com/forum/showthread.php?t=70506 But it's still a bit of a difficult process, tiling for example.
5 results
Re: Render Monkey alternative ?
Reply by
Froyok
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Sep 2012
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Technical Talk
Nobody is perfect, you use 3DS Max by example. :angel: (If you are looking for me, I'm already out. :3 )
2 results
Re: Better Than Real Life Graphics
Reply by
almighty_gir
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Aug 2011
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General Discussion
http://www.polycount.com/forum/showpost.php?p=1412876&postcount=7963 possibly the best example of what i'm trying to get at.
2 results
Re: Modo 601
Reply by
Snefer
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Mar 2012
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General Discussion
unfortunately not, for example the curvature stuff couldnt be baked in modo 501, which was sooo annoying, but there is another way to do that now : )
11 results
Re: Mailman, fuck yeah!
Reply by
Crazy_pixel
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May 2015
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3D Art Showcase & Critiques
I agree with you guys, my weakness are the materials. Has anyone a good example for a PBR hair texturing workflow?
Re: 3D Newbie... some advice?
Reply by
itzaspace
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Oct 2015
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General Discussion
maya first, the zbrush in some 3d models you will need to start in zbrush with a low mesh created in maya for example.
2 results
Re: terrain polycount in cryengine 2
Reply by
Justin Meisse
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Sep 2009
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Technical Talk
it's an example of generating some nice terrain as a mesh instead of a terrain system, this can be adapted to any engine I believe.
Re: League of Legends Mini Reel
Reply by
AnthonyAnimation
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Aug 2017
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Animation Showcase & Critiques
Awesome work man! How long do you get to work on each animation? An attack vs an emote for example.
Re: Combining small masks in other renderers.
Reply by
throttlekitty
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Dec 2018
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Technical Talk
Absolutely. The how depends on the software, I do a lot of this in Maya, typically with projections for very large environment pieces for example.
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