[ QUOTE ] I'm not a scripter, I don't know the toggle code, but I took the output from the Listener and made this in 10 seconds or so. <font class="small">Code:</font><hr /><pre> macroScript blackSilhouette category:"MAX Script Tools" toolTip:"Sets the Global Lighting Tint to black" ( actionMan.executeAction 0 "40029"…
[ QUOTE ] I'm assuming at this point the reason is that I'm running Maya 5 and these files will only work with Maya 6 (full version or PLE). [/ QUOTE ] Can't use PLE, has to be full version of Maya. When you open the ASCII file with Wordpad or some text editor, this what it looks like: <font class="small">Code:</font><hr…
Yeah, the strong underlighting creates a really cool effect. I was inspired by The Abyss, which has a similar lighting on the Deep Core platform, but my version ended up pretty subtle to draw more attention to the workbench, but I now realize I may have over corrected. I have a caustic effect on the moonpool light that I…
The infiltration into twitch advertisements for WAR was an eye opener few years back, them tucking their tails and running off after being exposed was very telling. Than come to find out C.O.D. franchise is basically doing just that, its like a physiological operation in the open to get people who crave to do these things…
Hmm, perhaps I should ask this in the existing LT thread... But since I already asked, here I go again: Do you know of any videos that picture the workflow of getting the shader compounds into UDK or Unity? I'm no coder, so I need detailed instructions on getting that kind of thing to work. Plus I'm really curious how…
I guess it's quite "old" as scripts go. It's a shame lame Autodesk didn't implement some working "shadow" MenuMan code with the new menu system implementation so old scripts would still work.
About The Studio: 2 Old Men Studios is a passionate team that is always looking to bring in quality new talent. Despite the studios name there are far more than 2 members and none of us would class ourselves as old. We are however a studio, so we at least tick one of the boxes of our name. The goal of 2 Old Men Studios…
I'm coming from 3ds Max where I'm used to pressing a keybind (CTRL-R) to enter Orbit mode (rotate around selection), in which left click and drag rotates the view and right click exits the mode. My question is, is there a way (settings or otherwise) I can get Blender to do the same -- basically toggling rotate on/off…
My solution is: "Diversify" (if you can). Work is not just "work", tasks can be difficult, daunting, boring, challenging and so on. I'm not in the mood or simply physical form to do effectively any on them at any time. After 10-12 hours of coding I can hardly work on a new piece of code. If I try I find myself loosing more…