Good start would be to check out this tutorial: http://unity3d.com/support/resources/tutorials/fpstutorial.html If i remember right, all those assets are free to use, even commercially in your own projects. Remember to google too and search from youtube..
That hydrant looks exactly like the one created in Ben Tate's tutorial herehttp://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/model-a-detailed-high-poly-fire-hydrant-in-3ds-max/ Is that the case? If so you might want to consider removing it.
I'm finding I can get my concepts down but I'm such a noob at the photoshop tools that I can't get a good finished product. I'm checking out the idrawgirls video tutorials and also looking at the FZD tutorials on youtube, but it's slow progress.
Thanks for the tutorial, I don't own B2M so I cant use it and with Substance Designer, its limited in texture size and I am waiting since a long time for them to change that. I will have now a look at the tutorial, lets see...
Hello ! :) Many people ask me a tutorial for create similar brushes.. I just added a new video tutorial : [ame=" https://www.youtube.com/watch?v=ci1_YIo0MDs"]ART - Custom Brushes for Game Art - YouTube[/ame]BERTRAND REMONDIN - PortFolio .
Your best friend in sculpt mode is the filter settings. Best tutorial I've seen for learning nDo sculpting is the AK tutorial here: [ame=" https://www.youtube.com/watch?v=UHa-h2S-NNY"]Complete nDo2 Breakdown - The AK - YouTube[/ame]
I knocked out a quick tutorial. In retrospect just pointing you to the Subdiv tutorial thread "how u model dem shapes" as Throttle Kitty suggested might have been easier. Anyway, should be pretty straight forward I think.
I suggest you look at this tutorial for that, http://www.hourences.com/ue3-water-outdoors/. I guess you are going for a bit more of a cartoony look but that tutorial should give you a good basic understanding of setting up a water material in UDK.
I found this tutorial a while ago that I used when I wanted to make the shield. It's a Photoshop tutorial but the workflow method can be applied to creating your texture base for the shield itself. http://abduzeedo.com/captain-america-shield-photoshop
I wouldn't mind seeing them both. Btw, here is an interesting tutorial on modeling hands I've been studying: [ame=" https://www.youtube.com/watch?v=J1mExXURsWk"]Fast and efficient 3D modeling tutorial for the human hand - YouTube[/ame]