I am not on my machine right now. But for some files Blender seems to be able to create a preview on it's own, on some not. For example files without a camera, it just uses the viewport view of when you saved. When there's a camera in the scene, I think it uses the view of the camera. If you have multiple scenes in a file…
I mean, the entire concept of my fillet toolset is to break things down to chamfers, manipulate them, as that's easy to do, then create fillets from them, as they contain all the important information necessary (flow/direction and witdh).I talk about this on the first page of the docs. So a single tool is the opposite of…
Indeed, it can be confusing if you're used to another workflow. To get what you describe, you have to add the object using the selector from object properties > relations > parent but not convenient for many objects, so here's the second way to do it: (note: the key recorder doesn't show when I press "alt" while clicking…
@JustoRe-reading question #2 it sounds like the expected behavior is for the move tool to do something like this? In Blender I had to use the Shrink / Flatten tool and while that works for this I can see use cases where it wouldn't work because it will scale the selected mesh components. For those edge cases I think…
@LuisCherubini hey nice little demo of the addon. There is a 2.8 branch on github you can check - I haven't updated it in a while, so I dont know if it works with the current 2.8 builds.. as I havent had the time to actually really use it myself :expressionless: There is some work to be done, and I had some errors I wanted…
I mean hey more user options is always good. And thinking about it (without intimately knowing the blender codebase) I imagine I'd would not even be that hard to implement. Edit: BUT, we already have a dedicated edge property for the bevel modifier. And if you add sharp as a limit, you would also have to add the other…
@Justo Check out this video I made at 1:06, it may address your selection problem. Side of active also can work based on different axis, not only the X one to apply a mirror. The Hard Ops addon by masterxeon also has a build-in way to mirror your assets that (IMO) is the fastest one implemented by humankind so far. Lol For…
@GhostDetector thanks, but those are the steps that I was already doing and which were getting frustrating haha. However after making a snap cursor to grid shortcut and installing the Enhanced 3D cursor script to be able to drag it around (with grid snapping turned on), I have a workflow that feels nice. I can just quickly…
Uuuh..uh oh..Have I found a new limitation from the software? I wanted to experiment with a low poly asset and wanted to paint my object with using vertex colors instead of texture as I usually do in Maya. Maya offers a wide panl of options concerning vertex painting and there are some even slick addons for even more…
@MrNinjutsu Like you, I've only been using Blender to model in casually and am a Max user. I'm currently doing my first big(in Blender) AAA gun asset(100K) and have avoided Blender's unwrap tools like the plague..........until now. :) The UV sync thing was completely alien to my brain and I just couldn't see the logic of…