so this question comes up very often, going back a few pages would show you atleast 100 of solutions to this. The secret to this kind of models are to firstly model the curve, without doing the indend/cut. When you are happy with how the curve is flowing, subd a couple of times so your mesh has enough support edges that…
@TheWiredFrame You can Boolean flat shapes. So I'd just model it flat, then boole the capsule in, using a quadcapsule (a cube that's been subdivided cut in half, extended and symmetrized) to maintain decent edges. The other way would be to just model it flat by cutting the cylinder shape into a plane, maintain edgeloops.…
Not really sure if this belongs here, better to ask here than make a thread innapropriately I guess. Recently I find myself questioning when I should start seperate shapes or to keep parts as one mesh. I'm thinking of modeling the below (subd of course), but I'm not sure if I should break it up or not. What advice can you…
Greetings gentlemen, I got what is probably very lame question. How do I fix this topology? Marked triangles don't smooth nicely and I assume it would be pain to add support loops later. I modelled this particular sloped shape by extruding the cylinder straight and then cutting slope with spline slice (which resulted in…
Its just that I do sci-fi modelling like props and environments but this indie team wanted to hire me and they are asking me to do something that takes a lot of time instead of using the simple method I use to flush out lots of models (what i made was done in a week and is on my portfolio). So yeah I am going to avoid them…
OK. :) I've deleted all of the Chamfer and Turbosmooth modifiers on the model. I've uploaded the entire gun model that I have so far to Sendspace. Here's a link - https://www.sendspace.com/file/xbdxfn The entire Assault Rifle has been pretty difficult so far, simply because of the obscure shapes and lack of a 3/4 concept…
Hi, I've followed this thread for months now, but no matter how many videos or tutorials I follow, I still have a hard time figuring out how to stop loops. Sometimes I just want for the loops to stop circling around the model, other times (like in this model of a screw) I guess it's fine for them to keep going, but I don't…
More I think about it more it seems to me not exactly subdivision question in general. I use Zbrush after all and it's all about subdivision. I meant rather all those extra loops people do for nice shading of subdivided meshes that ended up into in game models ( not subdivided models themselves). A special topology that…
Well, I did use subdiv modelling in the past but once Zbrush got sub-projection slider in its dynamesh and a density picker I gradually stopped to do subdivids at all. Then a few years later I stopped to do hi res models for hard surface things too mostly because of rounding corners shaders + adding details straight inside…
@navneethdodla94 When comparing modeling workflows for film and games there's some overlap but there's also some significant differences in the technical requirements for each. Within each industry there's also a range of acceptable quality levels. Much of this variance is based on how the models are used and what the…