@Aluvay looking good ! Do you use sculpts for everything? The rocks seem to to be a 100% handpainted. What layer seyup do you use? I usually start with a gray base texture (AO, normal(green), cavity, (curvature) ) and then use a gradient map for the base colors, whats your process? I've been working on some plants and…
After quite a bit of thinking, I decided to stick much more to the concept in the surrounding environment as well. So I spent the afternoon creating another scene. Created a new road, darkened and changed my Fir trees, and added in a stormy cloud sphere. Thing left to do: * Tesselated snow textures using Substance *…
In game art sculpting the figure is really only a small part of the picture. Nonetheless, the base has to be good. Monsters are a really difficult way to start because you can convince yourself that it is an interpretation. Also sculpting in Blender has the disadvantage of not being able to decrease subdivision levels…
Yes people are sculpting for games characters and have been for a long time. I don't think you quite understand the retopo workflow if you think that it's risky. A part of the reason that people sculpt is because they get a good start model that they can retopo any way that they like afterwards. It's risk free and artist…
I also took a Zbrush Concept and Iteration course. It also served as a solid introduction to Zbrush as a whole, but the focus was on being able to concept sculpt in Zbrush. I started off with an idea of a crocodilian creature and did three iterations during the first week that I submitted. During Week 2 I ended up refining…
Hi there again - well, by "inside out" I don't mean to say that one should do a layered anatomy study in sculpt or anything of the sort. What I am saying is, if you were to work on your portraiture skills in 2d for a while (absorbing what makes a face ... a face), then your ability to make likeness sculpts will grow…
Not much remains from the MD sim anymore, I did a full sculpt pass over mostly everything. The only callouts I can give the sim are the general padding sections on the chest and back of the gambeson, and the upper part of the left leg above the ropes. Everything else was either sculpted, resulpted, or scanned with a…
Lol, I didn't realize that there were 'norms' for a demon. I will actually disagree and say that from a sculptural point of view, the torso is one of the stronger regions of this model. The forms read well in the sculpt, and subsequently bake down nicely as you can tell. For the limbs, I would say that looking forward…
Progress Update: Sculpted in a bunch of detail to the model, hopefully its starting to look a bit more life like! Still got a fair bit left to sculpt before I can move on to the scales and skin sculpting, however im pretty sure i've got a good idea of what's left to do. Major parts are obviously the eye needs to be shaped…
Be prepared for a steep learning curve when you really want to do realistic characters from scratch. It's the kings class. There is this much to learn. Anatomy, special texturing, sculpting and so on. You don't start there, you arrive there, after several months or even years. To make your life easier you could use MB Lab.…