It's also worth keeping in mind that just because a breakdown of a model shows something, doesn't necessarily mean that this is the way the game actually operates ; and furthermore, it doesn't mean that it is the best/most optimized way of doing things either. For instance, this AO pass baked to a texture could have been…
It's coming, it's not entirely useful yet over the next year or two we will start to see machine learning handle complex sims (cloth, fluid etc) at runtime -because it's faster than performing the calculations - and we will see more influence in terms of procedural generation. As a guess its somewhat likely we'll see ML…
Most important and Challenging task for me was to create the Palm Trees. Created the Palm Leafs. I used Blender Alpha Sculpt Vertex colors to hand paint the leafes and sculpt them. Then exported out the textures for the leaf cards using Grab Doc. I created the Roughness map and did some tweaking in Substance Designer. also…
I spent a few hours yesterday experimenting with rigging and weight painting in Blender. This is just using Rigify to auto generate a rig, with automatic weight painting on the body. Then, I transferred the weight painting to the clothes. I would need to clean up some of the weight painting, but out of the box, the results…
Thanks guys appreciate it. I need to go back and go over the transferring of the facial capture stuff with more detail. I wrote that part pretty late at night and wanted to go to sleep. I actually have a couple of questions since I'm still somewhat new to the games industry how expensive are blendshapes? At work we are…
If it's just a crash at exporting issue, can you split the mesh into a couple parts then export it as multiple objs? As for polypaint exporting in obj, it does, but iirc objs don't support it officially, so some apps might not read the vert color ZB data from objs. Don't think max's obj importer reads it for example. Worst…
yeah, there is definitely not enough time to do a full on anatomy study and character in 1 month. You would need to choose one. Here was my workflow for my character: 1. Download fuse from here: http://www.mixamo.com/fuse 2. Create a default female character and send it to mixamo to be rigged for free. 3. Download the rig…
Wow, you really know how to create a high and low poly mesh, and more importantly, how to transfer great looking maps between them. I like the texture work tat you have started, but the wood seems washed out ( as you stated above ). As for the weird highlight for the wood, you will just have to think about the type of wood…
I created some text meshes which I then carved into the stand with boolean operations. Then I imported all the separate meshes into Meshmixer and re-meshed the whole thing into a single solid mesh - but it's not quite at the detail level I would like, so I was hoping I could transfer details into it in Mudbox. However the…
I'm also curious about this, or rather how best to include / frame these kind of jobs. I'm coming up on a full decade of working for a screen printing company (seasonal during college/uni, then full-time for last 4 years). My role is generally processing customer artwork for print and preparing mockups. It's the only job…