I do like the idea too - have it with 'Normal Mapping' with linked tutorials; stuff like that. I think it could work extremely well: http://c2.com/cgi/wiki?WikiEngines ^ There are some Wiki engines available..
You might want to take a look at this tutorial. It is just about exactly what you want to archive. http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-create-a-video-game-dumpster-the-complete-current-gen-workflow/
Thanks dogzer and Allan-p! Before I get back to the previous models, here's my 3d version of Sailor Moon concept by Dirk Erik Schulz, AKA Themrock. This guy is a monster at drawing. http://cghub.com/images/view/63635/ It's not finished yet.
hahaha thanks Firebert as long as its not that easy. I think its racer445 demoing in the Tutorial no? his name is on there? and this one which is the same thing http://cg.tutsplus.com/tutorials/autodesk-3ds-max/project-workflow-creating-a-next-gen-sci-fi-prop-day-1/ anyway thanks everyone I'm informed! peace out! put your…
It's good to be struggling, that's when the learning happens, in my experience. This thread has a bunch of reasoning in it: CGTalk - Topology research You're going to have to suss it out yourself though. Topology is a deep subject, with a lot of opinions. I'd recommend paying attention to Stahlberg and Laa-Yosh, as well as…
[ QUOTE ] The scream "procedural" to me, but still they might be a base to start textures with. [/ QUOTE ] yup, I think I may use some in zbrush.. thank you CGO
hm, according to your CGportfolio you've been at this for four years. The quality of your work should be much higher. You need to set some real goals and meet them. Set a target company or game you want to work on, and build assets that would appear in that. Also, put it in UDK. Get some seriously feedback specifically…
played a few hours last night on cgtalk and had a great time blowing up peoples buildings. most of the engies had everything by the time I got in so it was interesting just going up against all the new stuff/tactics. It still comes down to having a good team though Big Thunder and Upwards are just ridiculas in size, but…