I usually try to keep my critiques as objective as possible with reference whenever possible. The fact that I don't like the overall style or design of something because of personal preference would end up creating friction in the critique and make it less beneficial. If it is someone I know well, I may toss out a few…
Usually as an environment artist you get responsibility for the visuals of a whole level. This means all of it, so being a bit of an all-rounder isn't a bad thing. So spending your free-time only making props isn't all that awesome in my opinion. Setting your own art-direction, setting up lighting, shaders, particles,…
Saidin: Good question, there isn't a specific number of polies I work with, but there is a way I manage not having to deal with it chugging all the time. I apply meshsmooth modifiers to the stack and turn it off in viewport and work with my base, this is good for me because I have a pretty good grasp of how objects will…
Grats dude! And WHERE is it??? Who's it for?!?!? :D Entry level is usually pretty set. There might be a $2500 flexibility, but it's usually very very fixxed.
boards have a supported memory list, you can usually get it on their website but the typical top names will usually work G.Skill Corsair Kingston mushikin
usually only lightmaps have a different UV channel but everything else is usually on UVchannel #1 (difuse, normal, spec,...). SO that would not make sense
it might be rear projection rather than front - you can usually get away with settings that a lot higher., if you're using the BB as a reference for the distances try setting them both to 1.0. you should get a load of projection artefacts but no misses and can work back from there