Hello, friends! 😊 We are DanStudio This is a Victorian office scene, available for use in UE5 and Unity. Thank you for your interest in our products. Unity Asset provides Built-in, URP You can find high-resolution images and detailed information in the document below! 📄 Document…
Hello, friends! 😊 We are DanStudio This is a Victorian office scene, available for use in UE5 and Unity. Thank you for your interest in our products. Unity Asset provides Built-in, URP You can find high-resolution images and detailed information in the document below! 📄 Document…
An Olympus Micro Four thirds camera is also a very good option for something compact. The lenses are smaller/lighter than Sony Nex lenses, and there are more lens options, plus it has in-body stabilization which means you will be able to use lower shutter speeds (and low ISO, which is important for image quality/low noise)…
Being the BIGGEST blizz-whore on the planet, and having nearly 2500 SC:BW wins, I can attest that Blizzard was never known to have cutting edge graphics. Even Diablo 2 was a 2D Isometric game, when the 3D explosion hit. I also don't doubt Blizzards ability to drastically change things from their alpha stage. Here's what…
I've had a little play at doing this sort of thing a few times over the years (mostly with geometry and pixel shaders tbf) and I genuinely think it has legs if someone can actually be arsed with it. the real beauty of working on 'not bitmaps' is that you can do an awful lot of very silly things that just aren't possible…
The grainy effect comes from two places -A combination of the resolution you bake at and the amount of rays you cast define how accurate a result you get. Lower settings bake faster, but will give you a grainy effect due to very few surface normals captured. A higher ray count will give you less grain as the normalmap is…
Really nice idea you have here. I like the lighting work you did. It looks...cosy. Looks like hobo has some sense for design ;) . But, I also see something that's not quiet good. The wooden planks. The materials looks small (like it's 512x512) so you get that stretched look. It's not super-stretched, but you can still see…
There's a new Nexus 10 coming, and the older ones are like 300$ average. Get that if you're worried about size and resolution, it's still way better than an iPad's resolution (2560x1600, 300ppi for the nexus 10 vs 2048x1536 264ppi for iPad 4 and 5). I think they'll announce the new one tomorrow, it might have an even…
For a good overview of GoZ see: http://pixologic.com/zbrush/features/GoZBrush/ The first video especially provides a good overview. Essentially GoZ communicates both the mesh along with its associated texture, normal, and displacement maps back and forth between Maya and ZBrush. More importantly, it allows the ZBrush…
[ QUOTE ] Can somebody go explain to the Internets the difference between resolution, aspect ratio and field of view? They're really starting to piss me off. http://www.joystiq.com/2007/08/21/bioshock-widescreen-issue-causing-complaints/ [/ QUOTE ] Resolution is the amount of pixels displayed on your monitor. So if you…