mmmm lovely , i also love how there`s hardsurface and environment art being created ^^ heres the timelapse of the Dishonored sculpt [ame=" https://www.youtube.com/watch?v=AikKeCEku0U"]Dishonored Inspired Sculpt Timelapse - YouTube[/ame] and YAY ghibli :D sculpted yubaba a while back, now to find out which character to…
Iciban - Thanks, I am working at a company, but because I don't get to do this sort of stuff at work, I'm always looking for opportunities. My current plan is to do this fence prop as it is a companion piece to the console. Then, I'll get moving on a small Forest 1 scene. I feel as though I've gotten my fill of…
This was sort of a test to see what I could achieve just with sculpting. I tried my best to sculpt the hard edges on the plates but it took so much time, I ended up just giving them a polish. For me Its still better/faster to use max or maya for hardsurface stuff. My sculpting skills are just not at that level yet :(
Not quite right snowfly, if i´m not mistaken there wasn´t a live feature in the original lcsm unwrap for example.Could lcsm unwrap hardsurface models correctly, i´m not sure anymore? Nevertheless it´s well integrated and just fells smooth when using. I bought it some time ago and like it, eventhough it might look like a…
@norbyscook Thanks! I'm using a 3DS Max -> zBrush workflow. A lot more detail on it here: https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 I also wrote a couple Artstation blog posts about the process: https://www.artstation.com/alexhallenbeck/blog
This is the first step to a true next-gen pipeline for hardsurface (organic stuff has had it for years). Now some sort of smart, easy retopo tool would be next. I don't know much about the existing solutions for organics (like Z-remesher), but how well do they work for hard-surface ?
It seems opensubdiv creates a shitload more triangles to get similar smoothing result as turbosmooth with support loops. So unless i'm missing something here this sadly doesn't look very useful at all for detailed hipoly hardsurface meshes. At least for people who don't have a beast of a machine under their desk that is.
Thanks :) At the moment i'm doing some pretty Basic Stuff like Modeling a M4 to learn detailed HardSurface Modeling. I've loaded almost every Tutorial on Blendercookie and working my way through it :) Hard Stuff sometimes, but it is coming along nicely :) The Modeling issn't my greatest fear, it is the Texturing xD
Agree with @pior So essentially I'd suggest saving your money for rent and bandwidth via self teaching yourself online rather than a conventional 'College' environment where most of the syllabus 'taught' can actually be learnt for free. Background: worked with Blender for 13yrs as a hobbyist and semi-pro Hardsurface…
well go for a hardsurface look, something scifi or dieselpunk or steampunk will work for sure. you can model all of it, just avoid fabrics. i meqn you could model it for sure but might be very expensive in terms of time. all damage could be done with substance painter, so you avoid sculpting on this.