Hi again ! The link to your portfolio clarifies it. I personally quite like how it reminds me of some earlier 3d pieces when people were experimenting with various approaches at their disposal or with this or that new plugin that just came out because processes (as well as popular art styles) weren't as unified as they are…
Hey there guys. This is a fanart I did recently, based on one of Final Fantasy VII’s backgrounds: It was very fun to make overall, trying to match the lighting was a very fun challenge. It was rendered in real time in Unity 3D.
Oi pessoal, Estou desenvolvendo o Averse 3D , um novo aplicativo móvel de moda e tecnologia onde os usuários criam um avatar 3D realista de si mesmos e experimentam roupas 3D em tempo real. Imagine: seu gêmeo digital + um guarda-roupa digital premium . Este é o núcleo do MVP — avatar 3D + roupas 3D + sistema de…
I'm heading towards the upper end of the age scale, at 48. I'm working 90% hands-on, as a Lead Env Artist, and have been doing similar roles for most of my career. I've had to work with ADs who were less than stellar. I treat it like any professional should IMHO. I simply try to remember it's a commercial art job, not fine…
Aeon, I think a portfolio full of environments will show a much wider range of skills than a portfolio full of individual props (im generalising there). You can show that you know a lot about modularity which is really important for any game, showing you can make one set of, lets say wall pieces, and make them re-usable in…
I was pretty fortunate. I wanted to do 3d art ever since we'd used CAD at school, and I was fascinated by games. So after school finished I managed to get accepted on to a decent Computer Games Modelling and Animation course at Derby Uni. When I was there the course was led by a pro who used to be an Art Manager at Sony…
Switching to Modo and wanted a short project to get used to the basic workflow. Modeled and rendered in Modo, textured with Substance. Open to any feedback, thanks for looking!