Hi people I have been using this script for some time and I find it really useful. If you are addicted to the isolate selection, this does the same but for subobjects. Here it is: http://www.scriptspot.com/download.asp?ID=3045&inf=1 Cheers
That's a lot of money for one course, especially without any more info than just the title! I would be extremely wary of this class. If there's no info online, I would contact the school directly and try to get more information. Who is teaching the course? Look up their experience & skill level. Who has taken the course…
thanks i will give it a try. how does the depthbased alpha output it's inf could it also be used with a -1 to give things a hot edge where it intersects other objects too.
TrailArc.cs author: Nick Gronow (Stick) using UnityEngine;using System.Collections;public class TrailArc : MonoBehaviour { int savedIndex; int pointIndex; // Material - Particle Shader with "Tint Color" property public Material material; // Emit public bool emit { get { return Emit; } set { Emit = value; } } bool Emit =…
Hello everyone, I just want to inform you that my french company in Paris - Don’t Nod Entertainement - is looking for a technical art director for coordinate all the graphics production accross all the projects. I’m currently Technical Art Director but i’m leaving Paris soon to another city so we need to someone to stand…
Hi! With a tangent-space normal map, such color differences along the seams are to be expected. Check out this wiki entry, there's more info on different types of normal maps. Does the mesh with normal map applied look good in Painter? If not, you could disable all layers with height, viewing just the originally baked…
@Mistry10 Thanks. I'll be working on some more stuff for the next ~4 months. Until then I'll just retouch the site. 1. Added soft drop shadow under technical information text for some added contrast. Do you think a dedicated contact page is even necessary? If I put all my contact info down by the technical info, then it'd…
Thankyou ... Another question is , I can't find in the preferences any option for import export and preserve uv ... how can I do to export with the high poly model also the polypaint info ? is there any button to press or is something automatic? and how can I be sure it was exported ? as I do not read any info box showing…
Hello :) I'd like to share with you my recent Unity3D (with Google Cardboard) project. At the begining, I want to create whole environment, which will be rendered within the Unity3D. After preparing some 3d models, retopologizing and baking, I decided to change approach. I finally used Corona renderer for 360 degrees…
I would like to achieve photorealism, yet I am quite unsure what I am missing and what I can adjust/change/add etc.. Made in UE5 More info can be provided if asked but generally speaking all that I am trying to achieve here is photorealism in areas such as light, tones and general composition.