Hey, I'm not taking part myself as I'm busy with another project :( but I like the HS prop and figured I might share my thoughts on in with others. As the concept seems very basic and has a lot of blank spaces it looks like a nice opportunity to approach it in creative way and build one's own ideas on top. I'd try adding…
Another solution, no timers and no "dirty" UIAccessor. I used a checkbutton instead of a pickbutton, "outsource" the picking to a function. This way you can call the function from anywhere. I added another button to demonstrate. "mybutton" is optional parameter, so you can imitate the pressed button state. The filter…
they used to have a sample were you could paint in 3d view and it auto updates texture. that was pre-hlsl stuff when the painter interface was added, but at least in theory the texture is always the same at the end, hlsl or not... re-uploading the texture, while a bit slow if the texture is big, as I dont think they do…
Hi! Sure, you can swap/modify the low poly as you like - reminds of LODs - but be aware: As the normal maps' function is to compensate for the shading-difference between highpoly and the mesh that was baked to, the greater the shading-difference of shading of the mesh being used and the mesh that was originally baked to,…
Finally downloaded the demo had a look at the shader tree. @Obscura is correct. Everything is running on material functions whilst using the make attribute node. So there are 5 separate mats: chrome, machine paint, secondary colour, rubber, base metal. Each of these just uses vector3 or 4 as the base value with various…
True, I agree with those things especially the lack of a cage. Blender should be capable though, it's the import/export scripts that has to be up to date and working. In max I want the split-edges smoothing from maya and blender, but they keep insisting on using the smoothingroups, in blender I want the cutting tools and…
I don't really have time to go into this very deeply today, but will try to provide some more feedback over the weekend. For the moment, there is a new function in WW that I loaded today with an updated UI for the Nudge Tools in WW. Among them are snapping functions. Those should help with old-school methods of editing…
I'm assuming you want this for sound or music, if you're looking to mute players in a multiplayer setup its a bit more involved but here goes: -create a UI button that will toggle the audio when clicked. -create a C# script with a mute function that the ui button will reference for OnClick() (or whatever the native uGui…
some questions if you dont mind: do you have at least max9 or higher? - perhaps you have max8 and you tried functions that are not available for example from texTools ?. if you worked with TexTools on a modifier level try to delete that modifier and see if the garbage stilll remains. The way I wrote most of the texTool…
Hi! The How The F*#% Do I Model This? is a great collection of different situations and place one can to turn to when stuck. Also share the reference, so people know what the goal is. The wiki might contain some useful for information and links relating to this and other topics. Frank Polygons sketchbook contains some…