So I have a question about some great hardware options. So to explain my story I really hate rendering because it just takes too long and my computer is disabled from doing anything else in the process. I have some old laptops that Im not using is there any way I can link them to my main computer so that there processors…
Looking good, and almost there! A few things: I think the roof should be a bit more of a darker and saturated orange. The grooves between each roof slat should also be much darker and more saturated. The windows might look pretty cool with a slight reflection vector on them. I think you should model the top house's windows…
For starters, kudos on tackling this environment and learning a lot with SD. It's always rewarding when you dive into the deep end with things. As the environment goes I'll drop in some main points on criticism. - The lighting is very flat and comes off very dull when you could be leaving the outskirts quite dark and the…
Roof is bluer. Plaster is cleaner. Wood is browner. Windows are have a more subtle highlight. Added some noise to the whether vane. Made a sign and ivy with the remaining texture space. 4 tris leftover, I could add a little more ivy or something. I tweaked the grass, though it doesn't seem to noticeable, I'm also going to…
Yes I have tried meshes around 1 to 2 million polys and Max would crash on me every 5 to 10 minutes and my computer would crash every half hour. The model wouldn't even open on the school computers it would crash before it could start. All in all a huge pain in the ass. When I get it up to the 700k to 800k polys it starts…
Started playing around with some modular ideas using the pieces I made so far. I also started to think about giving this environment more contextual significance, and how I could make it a more fully realized space capable of supporting game mechanics. I thought it would be cool to implement wooden aqueducts because of…
One of the things I always do is to "flip" the image. It helps give you a better perspective and a new "eye" on the composition. One thing that immediately stands out is the lack of interest on the right side alleyway. There is a lack of foliage and life happening down there. So I brought up the brightness a bit and…
Thanks a lot guys, that pillar in particular was a bunch of high poly sub d modeling in Max. Then a retopo in TopoGun for the lowpoly. working on the textures now should have something a little later tonight. Update: here is a texture for the door I am working on, I am sticking with the whitish orange/blue color scheme for…
Geez, man! Brittle bones? Mine are nowhere near as bad as the horror stories here. At around 5 years I was always fascinated by people jumping off some swings (mid-swing) near my apartment. Now, normally, people think of swings that are chains/ropes holding a piece of rubber or wood to sit on; the ones in ye olde mother…
Thanks for the help guys. I finished another model, then tried another quick block out using a edge extrude plane method (not sure the real name). This is the... outcome. The reference wasn't used much minus the basic shape, I was trying to just really block something out , and get my foot in the door ( very tiny bit in…