(Copy Pasted from Blog) Another update on the immortal, tonight I could only get the blockout on the base done It was a bit more difficult than I imagined, I was trying to get some big chunkiness going on, while making it still look believable. Also I really like the way the legs looked in the paper cut out of the…
This scene is looking good but it's not quite there yet. I'm not really liking the palm trees at all. They're hurting the overall quality of the scene. The leaves are looking too big and the proportions are off as well. I feel that the trunk should be a much taller and have smaller leaves. Right now they're right on top of…
Does anybody actually READ and understand before getting on me about "hating"? Microsoft+Skype≠Linux Its already been stated that the Linux Client for Skype is way behind the Windows or OSX version. Do you think Microsoft will commit any money to improving? I use Linux regularly as well as Windows. Further reasons since…
I understand what you mean about the scale. I guess I never envisioned the pillar to be much taller than 8 feet when I started on it. Although they range in size, I know most of them in practical use are fairly tall. I think it would read better in a scene with reference to draw from, but if it reads small I guess I got…
there is one thing missing from all the things you have been doing that you listed. Actual portfolio work. Right now it seems you are kinda having paralysis by analysis, looking at all this info online and trying to figure out your next course of action, when in reality, deep down you probably know the answer. Output more…
@SveinY : At only 7.5 heads tall, I can see how he might read a little short. I tried to specifically match the proportions to the concept, though. At least in terms of scene scale, he's not short. I set the eyeball to be human-sized (25mm in diameter with a 12mm iris). As shown earlier in the thread, I matched facial…
Thanks for the feedback I'll address both comments at once, as there both relate to the same issues. I had a look at some of the images of the beach house from Sleeping with the Enemy, and my ceiling looks about the same sort of height. My doors are slightly taller than 6'8" (they measure at 248 UE4 units>2.4 meters>7'10")…
His proportion is a bit off, his head implies he's much younger than i think you're aiming for this character to be. By the looks of it two heads up on this guy from the bottom is going above his knee rather than just below it so i'd recommend adjusting that (even if you're using the academic 7.5 heads as opposed to the…
Hey Polycount! I'm Ben Ruiz and I'm the artist and combat designer at Team Colorblind, and we're about to release our flagship game Aztez on August 1st. I thought maybe the Polycount community would like to see first hand the dumb shit I did to make this game work. This is what Aztez looks like in motion. Here is the…
Hello everybody. The following image is a portfolio piece I made according to the specifics of the latest major assignement I got, a 2d isometric citybuilder. The project was meant to be realistic in style. Maybe I pushed this too far and the building fels kinda archviz in style. I got the permission to use the game…