Less talk, more art pls. Also let's keep it respectful please. https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#respect
Moved from General Discussion to Technical Talk where questions like these belong. Your topic could use a better title. https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use I hope this helps you.
Closed. Pls don't necro, unless you have something substantial to add to the topic. https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#necro Banned Clyde for spam (not necro)... surreptitiously posting their spam url in another thread, and using spammy username/email discrepancy…
There's no hard rule. Just observe threads for a bit to see how it's done. You character issue could simply be a thread title like "[Maya] HumanIK character pose modeling?". That would get the most knowledgeable eyeballs into your thread, which is what you want. You could also try to step back from your own issue and see…
Followed the tutorial, worked fine for myself, I get what you're trying to do now. So the modifier stack is just a way to replicate FWN without using an external script - you want to do it this way for sake of non destructive. You're using highpoly and lowpoly in regards not for normal map baking but rather lowpoly to…
Have you seen this wiki page? http://wiki.polycount.com/wiki/Foliage Sounds like you're using Blender? It helps to put the program name in your thread title, so experienced users will be drawn in to help. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use
* Read this: http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#asking * Make a new thread. * Explain in detail what research you've done so far. * Show examples of your latest artwork.