Nay 256 - 512 diffuse only :) if you mean the images on this page hehe Thanks all was great to work on a game for real! excited about moving onto Routine now! :D
Yeah, I was about to ask him that too... BTW, if you want to send me a 512 memory stick I can stick the ENTIRE Snes library on it and send it back to you.
I honstly have the impression he is already there. :) Anyway: Great goblins. Its amazing what one can squeeze out of 512 textures if done right. Good luck with everything.
Hey, yea I'm setting 512 but getting jaggies with the panel grooves I set to 2048 and they go but that isn't great practise right to work at a 2048 res in DynaMesh?
Hmm, I've been getting holes and sometimes stepped looking things on a ramped surface when I dynamesh. Any ideas? original mesh dynameshed at 512 resolution
Thanks guys! Guess I'll throw these in here. More League of Legends skinning. No spec, no normals, just good old 512 diffuse on someone else's confusing uvs
The house is 7792 tris and uses 2048 Maps The tree has 1024 maps for the trunk (along with a 512 detail map tiled 8 times) and 256 maps for the leaf canopy :) pf The PICS: