Standard starting wage here is $30k unless you're both really skilled and really lucky. I believe the exchange rates of Canada and Australia are about the same.
here's a quickie-deformtest (avi, 300 kb) that i cooked up in an hour. not really a serious animation since that stuff takes a lot more time to achieve.
I did stumble on Nanite and was curious what it was. It sounds pretty cool. I'll have to look into giving it a try when I import the mesh in. I'll probably try and keep the tri count around 300-600,000 though. We'll see.
what: simple maxscript that stores and reads per camera stored rendering resolution settings (width and height). You simply click on a camera of that list (list of your cameras in the scene) and it will change the aspect ratio of the safe frame and change your render width and height settings. Its quite specific but…
Hey guys! Here is my take on Sagat, something that started as a sketch, and after some time working on and off I'm happy to call it finished. 2x4k Textures 1x2k Texture 30k Triangles Artstation Link: https://www.artstation.com/artwork/XBzz2y
lol 500 bucks if you want what you're asking you're looking at 300 - 500 USD a day for a professional job. I'd rethink your budget or scope of your project
itshappening.gif http://fc09.deviantart.net/fs71/i/2012/306/1/c/the_red_viper_by_zippo514-d5jq2wb.jpg edit: That was really weird. I dunno why that link showed up. That should be right
if game of the year is based on hours played... team fortress 2 should win. over 300 hours of gametime just this year. :) red faction was pretty awesome though. and of course ghostbusters :)
Good morning everyone! I added more closeup screenshots and created a second building modular assets. I created some particles for the moody colors. Enjoy! CyberNeon Update #002!