The Autodesk channel on Youtube has a series of Mudbox 2012 videos that take you spoon full by spoon full through creating a dino. There is 17 videos in all that add up to about two hours of instruction time. That's practically a college course. "This collection of videos created by Digital Tutors introduces new users to…
i am currently having an issue with my view port in 3ds max. the issue was originaly on 3ds max 2010 so i uninstalled and updated to 3ds max 2012 but issue is still there... would have the settings have come accross from 2010 to 2012? also my cusor is off. on the image i have posted up where the red dot is roughly where…
also make sure you are using the proper gamma. 2.2 for input images (except linear files such as .exr or .hdr, bumps are also considered linear even if they are sRGB files) and if you are doing compositing in nuke or other soft, DO not bake the gamma on output but rather leave it linear at 1.0 If you are doing post solely…
4-16-2012 Pulled an all nighter so I'm going to go ahead and count this as 4-16-2012. This was a 1 hour to 1.5 hour speed sculpt without reference starting to feel alot more confident with faces but still have a ways to go. Might move on to the other parts of the body... I need to sleep first though. As always any C&C…
http://www.pcgamer.com/2012/06/07/star-wars-1313-running-on-unreal-engine-3-on-pc-at-e3-will-be-linear-and-light-on-jedi/ "Star Wars 1313 has delivered one of the most visually impressive demos of E3 2012 so far. Like Watch Dogs, it was running from a PC. Not only that, but CVG report that it was running on a tooled-up…
I use FBX 2012 and UDK 2012-05. I Use multiple meshes within one single FBX file for efficiency reasons. The only way to re-import meshes, from a multi mesh FBX file, is to import them again on top of the meshes in UDK (Not using the re-import feature because it will re-import all meshes at once in a single mesh.) It will…
Maya 2012 - FBX version 2012.1 3Ds Max 2012 - FBX version 2012.1 What is Collada? The website doesn't really go into details about the capabilities or limitations of the format... So does the FBX format just simply not support material and texture export/import? If it doesn't, what format does? Maybe I can do something…
260 is quite a bit more powerful, if you do go for a 260 - don't get the standard 260. Rather get the 260 core 216 - it's the same as the 260 except higher clocks, more cores - 216, as apposed to the 196 of the standard one. And 2ndly because it is actually cheaper than the standard 260. It follows the same path as the…
http://sivorakart.blogspot.com/search?updated-min=2011-01-01T00%3A00%3A00-08%3A00&updated-max=2012-01-01T00%3A00%3A00-08%3A00&max-results=23 http://sivorakart.blogspot.com/search?updated-min=2011-01-01T00%3A00%3A00-08%3A00&updated-max=2012-01-01T00%3A00%3A00-08%3A00&max-results=23 I did some readjustment and cleaning up on…