miauu's Materials Reducer version 1.1 is available. Changelog: + NEW: Show materials in Slate Material Editor or Compact Material Editor via drag and drop or using a right click menu. + NEW: Select object(s) with applied source material or applied identical materials
You make buttons for your existing presets, current tool is irrelevant (as for 1.1, as I mentioned). So when you create text buttons, you're right, those are labels for your existing presets.
I have worked on a pose. I always have trouble posing my characters, so I would really appreciate feedback! [IMG][/img]http://imagizer.imageshack.us/v2/640x480q90/196/xztb.jpg
I have no idea how I missed that! That's like walk cycle 101! So I added more movement to the arms and offset along with fixing the motion. https://syncsketch.com/sketch/152168#192088
101 and i speak from experience i KNOW hor hard it is to make MMO's first hand. start on something small, then work up, MMO's are the hardest for real expereienced companys to do even.
Ohmmmm my tongue is cuuumming. Stollen ist sehr gut, so viele gutttttttt!!!!111 All the stollen, must eat from every bakery. The ubermensch of baked goods. Fruitcake is like holding a candle to the sun in comparison. the raisins, the candied citrus peel, the brandy, uffffffffffffffffff
I'm trying to taper this lower half of a cylinder, and I'm getting this: When I'm supposed to get this: Can someone tell me what I'm doing wrong? Here's the video tutorial I'm following: https://www.youtube.com/watch?v=19wQK2gAE44&t=131s
Since Autodesk offers rental options I don't see a problem here. Just rent the software until the end of a project. I mean it's only 195$ per month and you'll make much more than that.
[ame=http://www.amazon.com/gp/product/B002BRYXRQ/ref=s9_simz_gw_s0_p63_i1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=0WN2PCE0NWGR9YRK7BBQ&pf_rd_t=101&pf_rd_p=470938631&pf_rd_i=507846]This[/ame] should really piss you off, then.
maybe get in contact with commander_keen: http://boards.polycount.net/showpost.php?p=1132790&postcount=197 he did some BSP/lightmapping in unity - might not in all cases but for levels like his examples is surely looks great.