Namco Bandai disagree. As do most of Japan. And the Japanese are extremely environmentally conscious (barring of course, the unavoidable Fukushima incident). Also, there are only 128 Million Japanese.
already done ^^ but 128 should be enough no ? it was 32 by default .. this is weird because when I Unlit there is no seam noticeable just when light is on in interior this is just bad :( (
fixes: Hands with fingers. Hipp plates. Rounder forhead. redused polycount on the sword. the model itself weighs 4660, the sword is 1248 Maybe she's ready to be textured.
JK - living in the middle of a capitol city, there aren't really any houses. Daz - Ach, sure with the current exchange rate that about 140 quid? Ta folks!
how to model the middle joint of Y shape ?i just model two polygons but no idea to the joint ,need to use which technique in maya to joint smoothly ? http://imageshack.us/photo/my-images/138/63906018.jpg/
Hi ! The material preview of Maya, on a sphere, is really boring, I could not recognise my 128² tex on spheres. Is there a way to show materials on other premitives or just on a plane, in the Hypershade ? I searched but didn't found anything.
for very lowpoly chars i usually prefer cylindrical projections and just tweek some uv's here and there. pelted stuff is really hard to paint on, when you're very lowres like 128.