I'm usually using Linear Light with a fill on 50%, then add a color overlay to it with Linear Burn with a color of 255, 255, 127. Also don't forget to check the "Blend Interior Effects as Group" checkbox in the general layer styles window. This doesn't work EXACTLY accurate, but it does a good job at keeping the blue…
Thanks guys! I make the cracks like this: It's pretty much a FX map like Cells but with the brick shape instead. Then I just do a high pass on it, get rid of the values higher than 127 (they cause artifacts), then a slope blur with a clouds2 to get the worn edges look. You can use a splatter instead of the FX map and it'll…
What would be your guys' opinion of GTX 1050 ti + AMD FX-8350, It seems for the budget I'm aiming for these would be fairly good. I've found some deals on the FX-8350 around $85-110 and the 1050 ti is pretty consistent with being $140. would you guys consider these good options? I've noticed that although AMD FX-8350 is…
Thanks, guys! :) The low poly is around 14k tris, with some extra spend on anything cylindrical or curved, as I wasn't sure what the final shots would focus on. The material levels were an eyeball more or less, but exist within the parameters for the appropriate values per material in a PBR. It probably ended up a little…
Not trying to hyjack your thread but heres a pic of my workflow. What programs are you using to record the scans, reconstruct me? Mine were done in the fusion sdk that comes with kinect 1.7, holes filled in meshlab and then imported as a skin, then filled in 3d coat, i have yet to try scans direct into zbrush hows the…
Here in the united states we get completely ripped off. I go to a public school in California and just in tuition I pay around $14k a year. That does not include housing, books, food, etc. And that is relevantly cheap. Tuition has gone up about 60% since I started school 3 years ago too. Places like the art institute are…
I thought it might be something like that. Although there is a checkbox to tell Keyshot that the loaded texture is a Normal Map not a bump and I've checked it, its in this screenshot. I have Inverted the bump height to -1.7 and altered some of the environmental and camera settings to make it look a bit better but I'm still…
Szark, yes, specifically the 1.6 or 1.7 version. I managed to find a 1.6 version on a chinese website. I edited it to work with Max 2010 and everything seems to be working just fine now. I'm still on the look out for the last version released. PyrZern: It's just an old collection of UV mapping tools for Max. New scripts…
From $ to £ that's just a little over £100, which sounds good. I bet it'll sell at £140 or something though. I was always on my gameboy as a kid but now I feel that if I'm able to use my computer I'd be on it, and the times I'm away from the PC are times I probably wouldn't use it, like at my girlfriends. Like unless I…
hello, artstream Thanks for the notice :) The character's body is about 14k - accessories are around 2k each - so around 20k for the whole thing... What I wanted to do was put him into UDK - on a grass patch and kind of have little firefly bugs flying around him - while he's kinda hunched over with his staff and holding…