I found these a while back on Reddit, thought you guys might like taking a look... 125 Pixel Backgrounds: http://imgur.com/a/GPlx4 118 Pixel Art Masterpieces: http://imgur.com/a/aiTOw?gallery
Hey guys, I exported a mesh from UE4 and imported it into Maya 2018, however, is there a way to convert triangulation to quad? (I'm avoiding doing it manually because its annoyingly time consuming) Many thanks fellas
Via a GDC panel in 2018: Debris and Rubble Pipeline in 'Wolfenstein 2' with Substance Designer by Ben Wilson https://www.youtube.com/watch?v=NBGDo7Y28FE
The model was inspired by the Quel'Serrar and created in Blender. Texture was painted in Gimp with a mouse. Render was in Blender using cycles. The model is at 318 Tri's with a 512x256 diffuse.