i hope to see hawken's mockup and your other constructive input in the new discussion thread for the redesign! http://boards.polycount.net/showflat.php?Cat=0&Number=116456&an=0&page=0#116456
In case you didn't catch it, there's also this thread and article here, some good stuff to keep in mind: http://boards.polycount.net/showflat.php?Cat=0&Number=73945&an=0&page=0#73945
Sorry code tags are hanging poly count again :poly127: below are some of my matching notes... ( Because I forget what works for me, all the time :whyme: ) basically, for selection: pCube1.f[27] //method 1 using ".[]" ".[]" are all illegal characters.. Therefore, they only need to be accounted for once in any match.…
Ok, good news and bad news. Good news: I managed to find a way to display the existing texture editor (which it would make a ton more sense if it was simply called UV editor) into a window. Apparently I was doing something wrong before resulting in empty windows, re-parenting the existing one DOES work. You can try it too…
First off, wrong forum. This should be in General Discussion. Second, it is. Right here http://boards.polycount.net/showflat.php?Cat=0&Number=148816&an=0&page=0#Post148816
You may find some good reference, or at least some inspiration here: http://boards.polycount.net/showflat.php?Cat=0&Number=219008&an=0&page=0#Post219008
The keys position/rotation are relative to their parent, so you should be able to move the root back to 0/0/0, clear its keys, and have a normal walk cycle. Is that what you mean?
for your resurfacing pleasure. it has been hinted that in a later release NEX might include features such as are discussed here : http://boards.polycount.net/showflat.php?Cat=0&Number=191022&an=0&page=0#Post191022
http://boards.polycount.net/showflat.php?Cat=0&Number=216783&an=0&page=0#Post216783 :P He beat ya by a few minutes MB2.0 sounds cool though, if they do in fact add texturing.