Finally finished this gosh darn thang. Still lots of room for improvement and things I want to add and tweak, but it's time to move on. The scene was designed with a point and click adventure in mind, so this is the angle it would appear in game. I laid it out in a way so that they player would always be visible. The…
Working on this, looking for some major suggestions to bring it to pro level. Be harsh, very harsh, but constructive. About 2880 tris atm 1024 diffuse.