Actually, its very easy to do floating intersections that appear to be "seamless". I do this often when I have really complex shapes intersect, and I would rather not mess it up by merging it all together. Its pretty simply, just model your base shape, and then on the intersecting part make sure you have two supporting…
Hello, I've been asked to model this container, the model doesn't need to be super accurate so I did it in the least time possible. but out of curiosity, first of all If I it was your project would you do it in the steps as I did? (second picture) And the real question is how do you subtract two complex shapes with pro…
I too do not understand the shape either, well partially I do but primarily I want to learn to make a cylindrical detail that is attached to a plane or box-shaped model. I have an idea how to do it but want to see how others are doing it and learn from them. I also want to learn hard surface modelling and be able to…
When it comes to adding control loops, its best to keep it simple until everything is a solid chunk, so in this case, more geo isn't a good idea. Now, this whole thing seems very confusing, why are you worrying about modeling the inside of it? Will this animate? I dont really get what you're trying to accomplish here. Just…
Hello. I'm making a high poly desert eagle but I'm pretty new to modeling so I need some help. I'm having troubles with the area where trigger guard connects to the grip. How would u model that transition? I have that n-gon there which I also need a little help with. I don't want to continue these edges to the other side…
Great thread, Sorry if this has been asked before, I could not find an answer for this. When working with SubD models in Maya, is there any "select edge loop" functionality when in SubD mode? It is very tedious to manually selected long chains of edges when editing full/partial/no creases. When working with SubD models in…
The only reason I would suggest that is because i usually use a large modifier stack when i'm modeling, mostly as a history as well as using deformers and such. It's always nice to be able to go back and forth and so I usually backup the model in case I actually need to go back and change something quickly without having…
The wing to the vought f4u corsair is giving me problems,the opening vent part at the front of the wing has a very subtle but specific shape,the landing gear opening area is at the point where the wing curves up and then i have to model the part where the wing folds up. The problem is making a good looking high poly wing…
Just model them seperatley and place them where they need to go. That is also where the hand of the character would go in a first person view, so slight imperfections where the ribs and the body meet will either not show up due to resolution in your maps, or would be obscured 99% of the time. Just keep em separate. The…
I also like to post on my 3D blog workflow stuff I do for future reference...I just want to stress to people how blocking out my model has made life much easier! PS: I am in no way trying to tutor anyone. I am a noob to subdivision modeling too so I am merely just posting what I have learnt/found useful.