A lot of great work as always, every time I come and check out this thread I get really inspired. Some particular work i really liked: walreu: The coffin looks pretty cool. I'm really liking the textures. samifira: Your scene is looking sweet in UE4. I'm not an environment guy but I'm really digging the feel and atmosphere…
^Thank you i hate myself idk how i haven't figured this out already, sry that you had to pose for me..idk what is wrong anyway how about some comments to the art instead. Greenthumb: Nice job would have liked to have seen him dirty up and paint chipped off, really cool job. fsnake: lol that is so damn cute i had a dumb…
Edit: Wow ok I didn't expect these screenshots to leave Polycount. Thanks for all the replies and feedback! Really motivated now. Note that this is NOT the Unreal Engine 4, but UDK (Unreal Engine 3), which is one of the reasons why some textures might look flat (no PBR :() and the reflections unrealistic. I'm working every…
I use Zbrush for all texture sculpts, zspheres to make the branches for the texture, then make the leaf in Zbrush, Photoshop for any finishing/color adjustment. I may do breakdowns in the future, but I am pretty invested in making more art as I try to seek out my next job opportunity right now. Thanks, nice work yourself…