I'd probably tweak the length and position of the thigh and shin and tarsus to make her a bit more distinctly digitigrade. I'm assuming you'll want her to hop around like a real roo. It might be interesting to add a "pouch" to her costume strapped to her belly, but I guess it might mess with the simple tribal aesthetic…
http://www.digitaltutors.com/digital_tutors/video.php?v=815 Thats an example of it working in mental ray/Maya. Its pretty much what im looking for but a way of doing it in max without having to go through the exstensive process of calculating a radiosity solution for each building. (Obviously hes doing it on a high res…
I'm a little confused with the legs.. They're digitigrade, but it looks as if you've stuck in one thigh, and two calves, whereas a real digitigrade actually has the original thighs and calves, but the metacarpals are extended, and they walk on their toes.…
I'm burned out. If there is ANYone out there who is extremly fluent in this, and has the time and patience, I have the file uploaded in OBJ format at http://digitalarts.bgsu.edu/portfolios/jacobcw/romulusobj.obj
Thanks guys ANd it'd be great if you guys would go over it. Sorry about the file size (50 megs), I haven't had time to properly optimize anything yet. This was all just built in just over a month with a couple of other huge projects taking up a lot of my time as well. (if I get some time soon here I'll optimize it better…
I like it. it's a subtle blending of digitigrade and plantigrade. I think the 'heel' could be a tad bit more pronounced, but I certainly wouldn't want to see it changed to a typical goat leg, ie: Dranei