Interesting discussion. I have smaller scope of experience than most but for Indie dev I think Maya LT is good choice largely because of the rigging and animation tools. Especially with plugin like advanced skeleton I am able to make complex rigs and animations in just a few days with minimal experience there. I don't do a…
I can only agree to what has been stated so far. My take on looking at your portfolio is that I don't really know what you want to focus on. 2d or 3d? Your 3d anatomy seems to be stronger than your 2d anatomy. As I'm currently in the position where I'm looking at potential candidates for jobs (all levels) I am lacking…
As far as I know this is not possible. You are only able to stretch the ZBrush window across multiple screens and this only works somewhat good with screens of the same resolution. I think your custom menus might be your best option. To create one go: * Preferences>Config>Enable Customize Now you are able to create a new…
Hi Garry, Well done on the presentation and layout of your portfolio site. I really like it's set out, no nonsense navigation, nice colour scheme, good image sizes and such. It seems like you're pretty keen and motivated too which wants me to give you some feedback on your work. First off, you should work on your church…
Todays task has been to UV-Map my meshes. I started out doing the hat. I did that the same way I modeled it in the first place, by splitting it up in 3 pieces. To actually create my UVs, I use Create UVs based on Camera- and then going into the UV editor. Then I used the Smooth UVs tool, and the Unfold UVs tool to do it.…
some really good tips you got here man. Regarding Graphite's hard to memorize icons and changing layout. I usually drag the tab i use more out and ofc personalize my shortcuts. on the second image there i see a lot of loops you generated and u later have to clean them up. select your edges you need to "soften" but still…
I wouldn't want to work with max without my own scripts that I created over the years. It helped me migrate every time to a new installation of 3dsmax and speeds up my workflow immensely. Most scripts I write are about killing nagging steps that I hate enough to fix them, I like one button solutions were the script does…
OK I'm new here but maybe I can offer something I haven't noticed anyone pointing out so far. I think your problem is that you are confusing sculpting in zbrush with modeling in maya etc. As I can see, you understand what you have to do about your sculpts but still can't menage to achieve it. Zbrush is all about brushes.…
Decided on trying to get the nitty-gritty out of the way first and made sure the import process went fine. After building the geometry and binding them to the skeleton, I was ready for import--but then... Wat. Why you do this to me Dota...? I dig the relatively new features the importer has so I don't have to hack the game…
I was in the same boat as the OP for at least 7 months, up until just last week. I was seriously considering going back to college or joining the Air Force. I worked on one environment piece and revamped the entire layout of my portfolio website over the summer after I got laid off from my first industry job ever because…