At least there seems to be some new/better understanding of the importance of the industry for the economy. Here's an excerpt out of some blog (quotes taken off GamesMarkt), unfortunately in german only: Vielleicht wird die bayerische und auch deutsche Gamesbranche in wenigen Jahren den gestrigen Tag als historisches…
Well I can't add much more to the already great advice given, but I would say these few things. - You structures look too "organic" in other words learn to use smoothing groups, since alot of your poly work is so low I can tell straight away that you used soft/harden on the entire object at something like angle 90/180…
Remember on digitagrade legs, compared to plantigrade, the proportions are; a regular length thigh, a shortened and smaller calve all around, while the foot it elongated and stood on the ball but you got that last part. On your's the calve and the thigh are the same length which looks akward. Elongate the thigh further…
I don't want to sound biased of nvidia, but I've heard and seen a lot of issues with ati's cards and 3D apps. If your a student you can get a great deal on win7, http://windows7.digitalriver.com/store/mswpus/en_US/DisplayHomePage?resid=FA1dJwoBAkgAABGote8AAAAE&rests=1257525922263 You can get a better build than that for…
It makes complete sense and if you were asking someone in particular, specify. My argument is that artists and game devs should have integrity. We shouldnt be running towards a conclusion where our art and games look like the search results of a deviantArt page; http://browse.deviantart.com/digitalart/3d/ (Hit 'show more'…
No goodie two shoes is gonna get us outta this mess. This looks like a job for Tre Savage.#characterdesign #illustration #lionman #robots #cyborgs #spacewestern #originalip #scifi #creatures #digitalart #savage