I'm a programmer, and I've done freelance work in the past. A lot of your questions come down to negotiation with the programmer themselves. There's no hard and fast rule about how these things work - the only strict advice I can give is to get everything down on paper and 'official' before agreeing to start. Be as…
I'm working with thebamboobear on this game, and when thinking of doing the plants using alpha masking or just more polys (Considering the game is for iOS/Mobile), I did some research and bumped into this thread: http://forums.epicgames.com/threads/762522-Do-transparent-textures-work-on-mobile From Autodesk's talk on…
Overall, it's nice, but it lack of punch. I defenitely think that a scene of that kind need to be more localized. What I mean is for the moment, your arena fight looks in the middle of nowhere...floating in the sky. An EPIC background is needed to make your scene more valuable...some fantasy mountains covering up this big…
@Graze Thanks for taking the time to make them! After seeing those gifs, I guess I'm in kinda the same pit as these two fellas Eof and Brandao(as awesome as they are). Both have been told the same thing about not having too much of a variety in their work. For my next head, I'll start from a different basemesh but I don't…
The reason that tiling is there is because atm it's just a straight copy (handpainted, using the original as reference). I will look at breaking up the repetitiveness though! Thanks. I've turned down AO too, don't know why the default is so high! I've been tweaking lighting over the past day or so, and I've painted a few…
I personally think this is blown out of proportion unless one lane is seriously feeding. Perhaps you're still low level? The higher level play is different. About every three or four games I get stuck with someone who has ZERO lane awareness, but I try to make it a learning opportunity for them. I remember when I first got…
This is what is posted on Epic's website for the same position: Qualifications * Extensive experience working the Unreal Engine * Experience in all aspects of creating game content inside 3ds Max * Experience with various software packages including Photoshop, Zbrush/Mudbox * Max Scripting and HLSL or shader programming…
[ QUOTE ] Recently finished Steven Kings Dark Tower series and it was easily his best works EVER. [/ QUOTE ] Excepting that the ending was so lame that he actually steps out of the narrative to berate the reader for having the audacity to want a conclusion, which he delivers in the form of a giant stinking turd of cliched…
Thanks for the help all. :) Is this much of an improvement? I tried to incorporate as many suggestions as I could. I minimized the scratches, added some metal textures underneath the paint to give it more micro-detail, and added some of that streaking you linked to snow. I already had baked AO, it's not really showing…
~Bump~ We have gotten a new environment artist and he has made us an asset library for ground environments and is working on the environment now. We are looking for Environment artists who are proficient and fast to help with the library so all the games environment will be ready for our kick starter campaign which will…