[ QUOTE ] The run-around By late August, when she returned from a trip to Asia, she still had heard nothing from the company and started to get anxious. Her Aug. 24 complaint letter to the firm was filled with exasperation. On July 11, I contacted the (stores) helpline and was instructed by Agent David Goodfellow that…
Thanks guys! This was a unique opportunity that I just couldnt pass up. Contracting was going really well for me. In the past 5 months Ive worked on 7 titles and have 2 more that I was going to start once this in-house contract with 5000ft ends in December. My biggest hurtle with Contracting has been not being able to…
[ QUOTE ] I never said Monolith was a bad game developer. [/ QUOTE ] Yeah everyone, leave him alone! He meant crap in a good way. I'm kickin' facts and opinions backed by E3 show judges, several Game of the Year awards across 3 titles for over a decade. Oh yeah, and Ive played all these games. The characters in NOLF2…
Currently I am working through Domestika's "Concept Art for Video Games" course by Nacho Yagüe Feel free to check out the preview video https://www.domestika.org/en/courses/239-concept-art-for-video-games I have to say it is a little bit awkward as I do not speak Spanish so I am having to read subtitles which are a bit…
Congratulations on your improvement, you made really big steps :) I would say the anatomy definition is fine for the moment. Sure, there are a lot of improvements that you could make, a lot of things that you could practice, but I think for the first run its a good foundation :) My suggestions would be to continue with…
Yeah I know how you feel. Working at the Item level and animating things in Modo always makes me feel like I'm trying to draw with my feet. Anyway here's a breakdown of the steps for the parenting mirror: 0. Make sure you are in Item Mode and not any of the other component modes like Vertices, Edges, etc... 1. Right click…
i render all day long cause im lighting TD and we here have chosen vray 7 years ago. we have a little farm and need a lot of masking stuff. so vray was the best move. i have done smoe reavaluation in the last month. i tested arnold, mr, renderman and redshift. arnold: great render engine fast for lookdev. optimized for…
I am not sure if I am the best fellow to ask. I haven't been having the best luck as of late and don't feel as though I am the guy for guiding new dudes as I am currently in a pickle. Despite what has been occurring for me, don't let fellows discourage you; much of getting the correct position is being at the right at the…
ok. so i think i have this figured out, thought I better post it and see if anyone knows if this is the right way of doing things. It's a bit off a faff about but it's certainly easier than doing it on photoshop. to get decals onto your Ddo PBR texture set: 1. [Photoshop layers] Import the decal into the albedo map. (make…
@illusive: helpful much? @nathanPreston: the idea itself is fine... it's about execution... that being said, a single asset isn't going to provide much insight into what you're thinking of with this environment. Suggested course of action: 1. Reference collection/concepting 2. Blockout prototype/paper design 3.…