the dual core i5 on the new (end of this month ) series 7 wacom digitiser'd samsung slates are supposed to be beefier. ASUS vs Sammy: http://tablets-planet.com/2011/08/31/samsungs-series-7-tablet-pc-competes-with-the-asus-eee-slate-ep121/
Updatez! Evening all! So I havent had a great deal of time for personal work recently, I did the talk at the Bournemouth BFX festival a week or so ago and work has been my priority. Every few hours I can steal here and there I have been doing alittle work on the Diner Diorama. The actual structure is based on an actual…
Hello, I recommend digitaltutors.com they have a bunch of stuff in VXF and modelling/sculpting I guess that a Wacom will make your work easier and more precise, but I still didn't have the chance to experience a Wacom :) regards :)
Oh hi Nusuke, Thank you, and you are totally right, it needs rework. Are you still active in the Digitalartforum.de? I recognised your name, so I checked your website and I remembered some of the Artworks :D I was aktive there years ago as JanW, but haven't visited in a while. You seem to be doing quite fine for yourself,…
depending on just how realtime optimized or not your scene needs to be it may be feasible to create hair with the standard toolsets for this. one of epic's unreal engine demo characters - appears to be covered mostly in geometry, including the peach-fuzz: from:…
You should post what you have atm! maybe in the P&P section. Show us what you've got, what you're using (max but, vray? mental ray?) and some examples of what you're going for. I don't think anyone based on this one post can tell you right away exactly what to do. If you want tutorials, I'll give you a few sites: Paid:…
Is she supposed to have digitigrade legs? If not then you might want to pull her shins forward a little more so her knees don't look like they're bending in the wrong direction. Otherwise its looking pretty good. Some very nice things going on in the texture
Hi guys, We've done tons of coding and now I'm back at the art side to balance the progress. I'm trying to achieve good relation between sky and grass brightness. Would love to have your feedback on this. SPENCER_HOLMES, That approach to wet sand beach wasn't really ideal, it was procedural and thus not 100% in control so…
Hi everyone, Thank you for the replies. As for the method I was using for this, it is by no means my final idea. I watched a tutorial from 3d motive and saw his method for baking normals required a break in UV shells at every 90 degree angle. It works a charm but destroys (my) texturing technique. The reason my spec and…
I think this could be a good start https://digitalerr0r.wordpress.com/2009/03/23/xna-shader-programming-tutorial-1-ambient-light/ MS's site also has great resources. Filter by Game:Shader should give you quite a lot of look at. http://xbox.create.msdn.com/en-US/education/catalog/?contenttype=0&devarea=14&platform=0&sort=1