hey dude, came across your next WWII german object... lol http://cgi.ebay.com/WWII-1942-ORIGINAL-GERMAN-INFANTRY-SQUARE-BACKPACK-/230404462258?cmd=ViewItem&pt=LH_DefaultDomain_0&hash=item35a52d16b2#ht_10529wt_939
In the tutorial i watched on Cgtuts i heard that smoothing cylindrical objects can result in errors in XN. But that was concerning wheels. Im not sure if it would have worked in this situation but i didn't want to try and deal with screwing it up.
Straight up there are add and multiply utility nodes that can be applied to any attribute of a shader in the hypershade. There are a ton of Maya shaders on highend3d.com, I think all of them are free. The glow attribute (under special effects tab in the shader) works roughly like what you are describing. You could also…
yeah spotted this. thanks! The cgfz sgader looks great- I kind of got it working today and will continue to work on getting it up and running once I build the realtime model for my current project. Thanks all for the help! ~P~
r_fletch_r Please be so kind and make a whole quote next time of my postings and don´t put sentences out of context.I already have written what the pros and cons are in my view. and I put a hyperlink to CGtalk where there is a full and also fresh discussion about 3D-Coat. 3D-Coat doesn´t fit really to my actual workstation…
Thanks for all comments! @cgBrad – Spaghetti done using simple simulations. But I didn't mix all passes (pasta, meatballs, sauce, cheese, etc.) together simultaneously. I just made it step by step (Pass >bake to static> next pass). Textures made from dDo (Mud texture) mixed with photos. @electricsauce – i'm affraid that…
A lot of these never made it to Australia. I feel deprived not having experienced Jayce and the Wheeled Warriors and Inhumanoids and the rest of the cheap, tacky half hour toy commercials like them. Pirates of Darkwater does actually look pretty good though. My TV upbringing Had a bit more of a French flavour:…