The specular mapping in that engine is soo overblown, that everything looks like cheap plastic. Naah, you just have to keep your spec maps really dark. I think they appear about twice as bright ingame as they are on your specmap (and remember that they are added to the diffuse lighting!). Just keep your values very low…
This doesn't help you so much, BUT, I can give you a quick run-down of textures. I spent a lot of time learning last year on making them for a game (was never completed or anything, so title doesn't matter). Here is a quick step-by-step for you: 1) Make a new PSD, 512 x 512 pixels. 2) For most textures, people have told me…
Should be noted that here in Sweden we actually get money for doing internships, we get 2500sek for free and then our student loan covers the rest meaning we are free labor for whoever wants us! ;D Its not a lot but its enough to pay for a cheap apartment and food.
Well, my danish budget is like this: 7898,- salary 2500,- for rent, electricity, television, internet and heat.(I live in a 20 m^2 basement room around 2km from downtown
The question is extremely vague and has hardly any direction, please specify. Some resources: a buddy of me wrote this: http://www.scriptspot.com/3ds-max/scripts/sprite-render-script It does already many things that people often need for 2d sprites. You can also render for example normal maps, height maps and alike and mix…
No, not even paint it. Just put a different coloured object behind it - make the outer mesh pure red "255 0 0" and the inner mesh pure green "0 255 0", and bake a colour map. Then you can just CTRL-click the appropriate channel in Photoshop and get a perfect selection in one go. I always bake out selection masks based on…
Interesting, but those specs I feel are overkill for something this significant, I'd assume it would be on a characters head and would occupy 256 without needing to model the centre. It would be interesting to see what the professionals have to say about my comment.
If you've ever been coached by a professional PR consultant prior to doing interviews with "the media", you learn that it's just as important for the interviewee to know as much about the interviewer as it is for the interviewer to know whom he or she is talkig to and what they are about. You need to know what kind of…
Bungie? Which means its next gen, which doesn't matter, power of 2 has been the standard for years now. Ask them before you do any serious work if that means a 512x512 and a 256x256, or if they really mean a 768x768. I find that a bit silly to require that res, and its probably why the art in the Halo games is never up to…