Hello Mr.Richards, Please consider the following appraisals, I hope they are of help to you: Breakdown: "Middle East Street Scene" * There is little to no color variation: May seem as a way to unify a scene, but the lack of variation in tone only serves to flatten it. Consider something like a color scheme generator to…
In Euler mode, position curves will always be dotted unless you turn on IK/Planted Keys. Then it is only undotted between IK keys. In Quaternion you can interact with position curves and it will translate that back into rotation values. That functionality doesn't exist when biped is in Euler mode. If you grab the hand and…
Obliviboy already have script that do the same that you want to do, but his script is not free. Go to cgtalk and search for similar thread. There is a guy who post similar script, but the script is encrypted. Ask him for help.:)
Looks like you need a spec map more than anything to get that metal to pop, the texture itself needs work, but having the spec would take it away from looking like the concrete texture you have at the moment. http://cg.tutsplus.com/tutorials/photoshop/how-to-hand-paint-convincing-metal-textures/ Might be of some use to…
I frankstein'd an ice shader for Unity once. The trick is to find a fake SSS shader, that supports a coloured ramp and a fresnel effect. Then find a good reference pic (the pic you've got looks like it's been changed a fair bit), and work out the ramp. The fresnel effect can be eyeballed in-engine easily enough, as can any…
As the others said, never quit. I just saw an ad on CGSociety for Reel Feedback (Professional Feedback on Your Animation Reel). The have an upcoming free reel review (see link). Not trying to pass on advertising, but I just saw this 10 minutes ago and then read your post. I don't know what they charge. Might be worth a…
Whilst I agree with the general sentiment here. Though from my experience freelancing a bit for a more than salubrious paying gig I've just jagged recently, I'd also throw into the mix an element of chance. Whereas particular stuff I had uploaded on various WIP boards got eyeballed by someone of note who was intrigued…
Cglewis, yeah agree on that. JennaJenga, I don't know. It gives me the feeling of overall proportions. It is easier to work on details if large forms are placed correctly.
To increase your texturing skills, I would strongly suggest you to take a look at racer445's tutorials : http://cg.tutsplus.com/tutorials/photoshop/how-to-hand-paint-convincing-metal-textures/ http://www.nextgenhardsurface.com/index.php?pageid=racer445