looks like a good idea overall. I would suggest to concentrate more on making a finished (textured and shaded) piece of every element of the environment for the sake of test and evaluation. For example a wall and roof portion of a house and a part of submarine wreck shell. Since you are learning the engine I would suggest…
I use OBJs with 3rd party software for ease of use uv-unwrapping and such. There are also many senarios where an OBJ format can come into play like old models you had exported to obj and then say your hard drive messed up and you have a bunch of OBJ's as the only copy and the normals are locked on them. Imagine if the said…
indeed, while this is looking good, the eyes are really throwing it off right now. they're far too bright and a little too saturated. the skin under his eyes should be darker and more purplish, they also need more wrinkles and bump detail... the nose should probably get a bit more red, and the lips should probably be a…
My dad had a evil black humour and he always made sure there was food on the table. His grey beard was the perfect way to fool me that santa had eaten the cookie and drank the whisky my dad assured me santa drank. He taught me how the world is and he taught me this early on and I realized that parents are not invulnerable…
Very busy with pre-prod vertical slice stuff but here's a quick update, room is finished now with decals placed and some basic lighting by me. Our lighting artist is going to work her magic. The only thing it needs is clutter less fog Here it is with proper lighting done by Keziah Pereira, it really makes a huge…
portfolio item, hopefully the last weapon i will do for a while while i learn a ton of environment stuff i hope it looks good edit: calling this finished now. i upped the specular contrast a bit, removed excess grunge on the grip, and changed the brightness on the whole thing (especially the grip) so it all reads better.
ya that is max 2012 for that exemple. FFD buttons are just shortcuts to different versions of the ffd modifier, which is essential a lattice with a set amount of control points, pretty useful for doing simple deformations of a object. those buttons above the modifier stack can be user set, so i have the common ones i use…
@stray One aspect to keep in mind with protagonists (women or otherwise) is what a default is and how the audience feels about it. Broken teen fantasy like Dead or Alive Basketball or Japanese eroge games is an extreme, as are characters from Concord or Dustborn and studios on both sides are very open about it. However the…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Complicated so what I mean is one whole model can show the edges while the other has them removed/disabled, so go into object properties you can select show only edges, I want say show only smoothed surface. I don't mean a partial area doesn't have edges, I mean whole models, just to clarify any confusion. Solved! I…