The following is a short public service announcement. Forum Tricks The Polycount Forums run on the Vanilla platform. Here are some handy tools you might not know about: You can drag images from your desktop directly into your post. The post editor supports drag-and-drop! If you're on mobile, or don't like drag-n-drop, you…
I had this issue for a few weeks where any line I drew in PS was jagged. Did everything from removing drivers(clean) to re-installing PS. Issue stayed. In ZB, everything was fine, ArtRage2 was perfect. Just PS. So tonight I came to the conclusion that it started when I went to a 3x (2 x GTX580) monitor setup from a 2x…
I just want someone to make a PS1/PS2 style FF game. Square has lost a lot of the talent that made those classic Sony exclusive FF games special. What do you say Polycount? Start a trend of bringing back pre-rendered backgrounds?? ;)
biggest things were hardware - PS2, PSP - and a hell of a lot of utterly random merchandise, some of it *really bizarre (branded fake leather cigar pouch, anyone?). God knows where it all went. Although i'm still finding bits of lego racers all over the place
As suggested, Photoshop 7 should work fine assisted by the industry standard at that time in 3D painting, BodyPaint 3D, R12, R13 or even go back to previous version like R4.5, inside of Cinema 4D R11.5. If the stuff is PS2/PSP level of detail, 512MB of RAM shouldn't be a problem.
I got a 4000 poly model into UT no problem. I also got a 11,000 poly model in as well, but after awhile of playing with it (with bots with it at least) UT hangs! It's best to use skeletal animation (*.PSK and *.PSA) for higher poly meshes as .3d tends to be very swimmy in frame animation.
Just checking here... at work I'm using PSCS4 64-bit in XP64 and I'm having no luck finding compatible versions of certain plug-ins (like .dds, nvidia's normal map filter, or valve's .vtf format). Is it simply a matter of time before these plugins get updated to work with 64-bit Photoshop, or is there a more serious…
This is a tga ps script I found from right here on polycount a long time ago that saves PSD into TGA without adding "copy" and without needing to change anything each project. Hope its what you're looking for, it's for CS3. Not sure if it will work on CS4, but take a look: http://home.insightbb.com/~jamestaylor/
http://www.seriema.net/thumbview/ This one gives you those PLUS 15 more. .cut, .dcx, .dds, .mdl, .mng, .pcd, .pcx, .pic, .pix, .png, .pnm/.pbm/.pgm/.ppm, .psd/.pdd, .psp, .pxr, .sgi/.rgb, .tga/.vda/.icb/.vst, .tif/.tiff, .wal, .xpm.
Thanks guys, revised parts list: Someone at work recommended I replace the default tower fans with Noctua fans as they are much quieter (sound level is important to me) Case: Fractal Design Define XL Black E-ATX (this thing is huge) Videocard: MSI GeForce GTX 670 SSD: Crucial M4 Micron C400 SSD 256GB HDD: Western Digital…