You would think people would learn after all the countless previous artists busted and burned on stake for this kind of shit. Sure in this case it's not too big, but stealing n rippin is still stealing n ripping..lucky for him this wasn't cgtalk or his career would be over
say what? 1 tri = 3 verts 2 tris = 4 verts 3 tris = 5 verts mathematically speaking, your vert cound is n+2 where n = tri count. you would then need to add additional verts for hard edges caused by UV seams.
Aye, 'tis that time o' th' year again. Where we get rid o' our differences 'n our dignity, t' natter like pirates! So sit around th' fire 'n drink a ale, 'tis goin' t' be a long night, yo ho!
To those saying costs will sky-rocket, are you sure about that? I'm pretty sure that Environment artists would like to have a word on that about the shader area alone on why extra beef is always better, not to mention if the pipeline doesn't synch up, you can add a little extra bevel/chamfer here and there instead of…
WOW thanks for the crits n comments everyone! I made the smirk a little more subtle, and changed the greenish skintone. LOL >_< Alec3D: sure does! ^_^ It's definately a stylistic choice. Jeremy-S: Thanks dude! Really glad you like it! Killingpeople" LMFAO! YOU CAUGHT ME! DeathByChris/Conte - Thanks! Carlo_C, Whats_True,…
In Blender you can move edges, edge loops and vertexes along any edge direction ( with auto UV correction). So world or local coordinates , axis being tilted it's all irrelevant . You just hit G double time + Alt and hover over an edge you want as a sliding direction and get yellow track lines appearing representing…
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…
Paintover Time! - added some detail and contrast ot the fur - softenened up the tail - changed the color of the leather parts, they where the same as the skin - made a black n white layer and checked some values. - added detail on the weapons, burn marks, scratches and dents n stuff you can push this further.
ah i see what u mean...I always just middle mouse click my thumbs/links so it opens a new tab. I assumed thats how most people browse anyways. I fucking hate clicking a link, going back n forth back n forth...
Make sure there are no n-gons in your mesh. If you're using 3ds Max, apply a Turn to Poly modifier to your mesh with Limit Polygon Size set to 4, collapse and re-export. If the FBX exporter finds n-gons in a mesh it will automatically triangulate the mesh (might behave the same in other 3D applications).