Hey everyone. I decided it would be good practice to make my own design and model of a sword from a book I'm reading (Eye of the World by Robert Jordan). So far I have the HP and LP modeled, and the normals bake is a work in progress. Here are some pics! I hope to eventually mod this into Skyrim as well. Criticism is…
Hey ! I finally decided to join this contest, so here is my WIP ! 3D concept with base texture : And a composite shot : I'm not sure about the ground texture that's why I didn't put it in the composite shot.
BUMP Can someone could share informations about this topic, how it looks like in 2014, on pc, X1 and ps4? Where is maximum, optimum? How many instructions should have the "base" shader for characters, environments, ground?
I have come a long way but I'm gonna keep this blog updated from now on. I have showed my friends, and they said it's awesome, but I need more "professional" opinions, if you know what I mean. Thus far, this:
I saw this concept by feng zhu:http://www.fengzhudesign.com/envr/env_feng_image69.JPG and I decided to give it a shot. http://www.polybrained.com/Images/env_lotr.jpg
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