I feel like your handpainting technique is moving the right direction - your biggest issue right now is the lack of uniformity in the texel tensity. Push the colors, push the shapes, push the accents and edges. exaggerate!
model Hi, this is my first submission here. Sculpted in zbrush. Handpainted with polypaint. Retopod with Retopoflow. skinned and rigged with Mixamo. posed in blender. Tail + couple of tweaks in blender (scifi panel base material from blenderkit artist: Jan Hecl)
Hey, my second post here. My first post had no comments hahaha Anyway , I have finished my first work with handpainted texture. Here is the result ... I would like some feedbacks about that! =D
Hey everyeone! I started painting new model lately, and looking for some good critique and overpaint maybe, would be nice :) If you have time to write something, please do! Heres how its looking now:
Hey, I recently started learn to create handpainted textures. This is my first one and created in about 3 hours, I'd like some critiques and if possible some general advice :) Thanks very much in advance!
Thanks for the great feedback on this project, latest and probably last screenshots: Wanting to work more on my own concepts, starting to sketch a bit more lately. Decided to actually model out the colored version! WIP Thread. The grind goes on!
what Harbinger said - or maybe even better - take the light information out of the texture and paint a heightmap instead, which you convert to a normal map (easier approach if you want to keep everything truly handpainted).
Yep, i still have lag, like painting handpainted textures of 2048x2048. But it's only with very fast strokes. With a pencil i draw a concept in some minutes, but with the wacom i can't make a fast linear stroke :(
I was wondering. Since your going for handpainted style and you paint the highlights in. So are you only relying purely by diffuse? No spec or normals? Do you find trouble when it comes to lighting ur environment?
Well, tried my hand at some lowpoly stuff recently. I tried handpainting a texture on this guy, but not matter what I tried I didn't like the look of it, so I mapped the original crayon to it directly!