You are contradicting yourself here...if you could create more than one UV Channel in one Modifier, there would be absolutely no need for collapsing...Unwrap Modifiers do store one UV Channel. If you unwrap your model and delete the Modifier, the Layout is lost...seems clear to me where the information is stored...only if…
Thanks for pointing that out, FourtyNights. That problem seems to be the case, but since I was not sure about my model's quality (and blindly relied on SP) I tried to fix it first. I just downloaded a Marmoset trial, checked the first model and the one with the new UV layout on the affected areas. The first model on…
Hi Dylan, Main criticisms I would say is to plan a level before you start creating stuff from the ground up, meaning RESEARCH. :) Your city layout is literally a few straight lines crossed rather then that of a city layout, and theirs no difference in height in any landscape. Look at these typical city layouts: Your Low…
As far as I can tell, the idea is to create the hair strands so that they follow the UV layout of the hair cards you unwrapped before: You are not supposed to unwrap the strands themselves. They will only provide geometry information which will be baked onto the textures of the hair cards. What might be confusing you is…
If you use object space normal map, with almost same UV layout, you might end up with an extremely similar looking object. But to be honest, Object space normal map isn't really a popular thing now because it doesn't work well on deformed models. (Thou it would look better than any other types of normal map on a static…
I'm not sure I follow what's happening with the projection step. You show a screenshot of a layout where a circular quad strip island (seam) and corner quad islands (rivets) are projected onto the unwrap of a cube, but that makes no sense since using that UV with the decal texture you are showing above will not yield…
ew. Layout with tables. btw tables "align=top,middle,bottom" has been removed from standard html markup, meaning you orc appears half way down the page in safari and other standard compliant browsers. Your menu is a bizarre width="53%" meaning the whole thing bunches up. You site is told to be width="1074" "0"…
3DCoat-2021-76 - Correct spacing when you apply brushes along curves - Attempt to solve room's layout resetting after updating. And new default layout introduce, idea is to remove all activity items from the default layout. - Tool "Smart Extrude" is deep improved. Option SmartExtrude Const Selection Added - Really good…
Hi; I hope you guys and girls are having a good time!!! I am currently working on a freelance job doing a driving simulator!! I am having trouble with the UV layout...I started modeling with Modo, also layed out the UVs with that package. Now...I had to jump over to Maya, I exported all of my models as OBJ files and most…
I am not touching any settings within 3dsMax, really! TexTools just uses what's already available 96% in the interface. So whenever it changes the UV channel its just the same as you would change it yourself in the modifier panel and hit Edit... again. There is though some background info I know of and I guess its kind of…