In my current build Ive gone for an i7 3770 and a 256 SSD. Can I ask why the ssd is such a big chunk of your budget? Theyre quite cheap now, dont get ripped off. Also, a PSU of that high a wattage is wholly unneccesary if youre not using two GPUs.
hi ted I've never had this problem before but its giving me an error when I run nDo The error reads Error 519: Server interface error" -Server interface error 'No component returned from CreateWidget' Line: 156 -> var m_Group_GeneralOptions = add('group', undefined);
I don't know Dane, it looks like they used their texture space fairly well altthough you could easily scale that to 256 texture without loosing any detail. It looks loads better than the majority of this recent boom of quake 3 models. Good work, keep it up.
I've wanted to try 3 sizes of an MMO monster. Same type, but different levels and details. Large (2x player size) 1200 tris- 512 tex Mid (player size) 600 tris - 256 tex Small (1/2 player size) 300 tris - 128 tex
I recently bought a laptop Lenovo T6000 series pricessor 4 gig ram 9000 series nvidia 256 meg ram 250 gig HDD dolby sound with hdmi output and bluetooth all for US$800 in hongkong I dont see what the fuss about macs is
Partly, but not fully. While it is true that the importer requires very lowres textures (128*256 in the case of a Pudge head piece), there are obviously other problems here, as shown by the faceted look you are getting in the portrait preview screen.
Ok it gives me 256 components, but its still grayed out. Should i render out my heightmap at 2017 aswell? EDIT: Ok im trying to rebake the heightmap as .raw instead of that .raw16 format.
True Spudnik, I notice I imported the textures in 1024, I need to resize them to 256 and see if a smart sharpen filter could help. Also the normal maps are not showing too much of the details at all.
Dude I am SOOO ignorant of these terms. What do you mean by "256 PPM"? Also are you suggesting that for the pillars that the top and bottom bases of the pillar should be 1024x and the middle tier of the pillar should 256x?
WOW!!! that is amazing! i love it! can you please post your textur flats, because i think it's absolutely amazing how much detail you pulled of with just a 256^2 texture! truly amazing!