adman can you explain how you went about doing the new rocks that i can see on post 626 excellent work on the whole scene by the way hope you take it farther soon
There are a few different types of materials that emit lights in max but they depend on your render-er. Scanline needs something that can bounce light like radosity or light tracer. http://www.freeitsolutions.com/3ds/viewTutorial.aspx?id=201 MentalRay has a glow material you can use.…
Block out the planes first. https://www.google.com/search?q=asaro+head&espv=2&biw=1072&bih=627&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjfmKLXrN3NAhVX0GMKHThIC_MQsAQIGw
http://www.conceptart.org/forums/showthread.php?t=62076 He doesn't even have a real portfolio I think, but this guy' his 2D still remains some of my favorites ever.
Some ideas: - You could also try adding one of these windmills: Metal: http://www.pondaeration.com/photos/100_5271.JPG Wood: http://www.flickr.com/photos/whiteafrican/622366987/ - A small water stream that falls off the side always looks nice and adds to the floating effect of the island. Great concept so far.
I've been using the old Toolbag with no problems. And today I got the new trial but all models are black. I can load a model and create mats and apply textures but nothing shows up but the black colored siluett of the modell. I have a laptop Zepto Znote 6214W with GeForce Go 7600 and Win XP 32 bit. Anything I'm doing wrong…
Seriously though dimensions are hard. If I was making the Arc De Triumph I would look at google maps to figure out its foot print size, from that I could look at a photo and work out the height from the width (if it's 50m wide and it's 1.25x higher than it is wide then it is 62.5m high). Measure real word windows and doors…
A new project Offset video... http://www.gametrailers.com/video/blind-giant-project-offset/62098 Nice motion blur on the spinning wheel. Purty dynamic soft shadows. I hope I never get my hands in this engine. ( I'd rather believe that Unicorns really do exist )