I don't know if u would find this useful: https://www.blend4web.com/en/community/article/131/ This shows how normal editing can help low poly trees look better.
I see in on tap here in Seattle pretty frequently. I haven't seen it in bottle. I tracked down the Brewery, it is Pacific Rim. http://www.pacificrimbrewing.com/Default.aspx?PageContentID=190&tabid=651
www.filefarmer.com free 3 gigs hosting to the first 199 sign ups each day seems legit so far, no need for paypal or creditcard, gave em my spam email address
I've seen several examples in unreal of how people edit the shader so that both sides of the card have the same normals. Here's one: Foliage Normals - UE4 Materials 101 - Episode 33 - YouTube
Hi all, I've been thinking a lot about creating my own top down game for a while now.The focus of this project is the art-side of the game. Meaning I will force myself to create and design; - A Player Character - At least three Enemy types - Weapons - Pickups - A vehicle or two - One playable Environment -…
I put these macros together over the last year to make my MODO modeling workflow smoother. Hopefully they can do the same for you! http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=126178
Finally UVed the Motorcycle and got it into Substance Painter for texturing. I plan on doing this to the girl since I also did the UVs for her. I was able to reduce the tri count slighty now with 192, 351.
195.blah FPS. My AthlonXP 1.8 didn't bottleneck this one too much so my GeForce 6800 had a decent performance. Compare this to the 2 FPS I get with Nvidia's Nalu demo...
i actually picked up the 19" Gateway widescreen one. It does 720p for my 360 which is nice and the color is wonderful, plus it only cost 190 bucks. But yeah Samsung or the Dell LCDs are great.
no, they're called run 'n guns. Shoot-em-up applies to the LOL JAPANESE SHIP IN SPACE COMBAT IN ONE DRECTION DODGE THOSE ZILLONS OF BULETS! NOW DO IT FOR 5 HOURS!1!111