I think your work is great. Diversify, find something else to do also, at the moment the mobile phone market is expanding immensely, maybe not what you're looking at but getting some programming in will land you a job. Make a small game with a scripting language, unity is great at that. At the moment markets are moving…
Hey,If you set up your models in Maya so that you have hard edges on all of the UV borders and re-export. Then setup in xNormal to use exported normals instead of average this might help give better results. Try using a cage in xNormal to. Check out this post has lots of info on it, and also a script for Maya to add hard…
Haha, I have pretty much always used my real name or the simple initials before last name and stuff. Always felt like I could have been missing out, and I'm talking never running an imaginative name ever with years of MMO xp under my belt. I guess I should just stick to the script now.
Yes, its an in house made by one guy in studio but you can check on Script spots or look at tex tools. To be honest TD can never be 100% same for every asset there is always 10 - 5 % difference plus or minus. I was total anal about it before I got into studio but some difference is acceptable. No problem man we are all in…
Hey thanks ahtiandr, that's a pretty cool workaround I didn't think about. It seems weird that I haven't found any info related to other people having the same problem or any script to at least rotate the pivot, being symmetry something so esential in modelling, so maybe I'll have to use your solution unless someone has…
Definitely an awesome book. Borrowed it from the library and think work has it in the bookshelf somewhere. Another awesome book if you're getting into Maya scripting [ame="https://www.amazon.com/Maya-Python-Games-Film-Reference/dp/0123785782"]Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya…
No, but it's always good to be on the safe side you know? As far as I can see there are no legal issues. The script has nothing written on it at all in terms of "confidential" or anything of the sort, same with the game disc, the only thing that does is the original Xbox dev kit recovery disc, but I don't think anyone…
No that's definitely what I needed to know.... that the Skin Modifier is dependent on vertex count/order ...really explains why it kept doing such weird things too, Vert's getting weighted to envelopes on the opposite end of the model, and all that. Thanks a lot! I hope they find a way to make it quicker some day so I…
It's really easy with MaxScript. It only took a couple of minutes to put this together. It only works if an unwrap modifier is active in the modify panel. If the script ever crashes you'll need to close and reopen it. [url=https://www.dropbox.com/s/zzlyb0ps27xawg6/Martinez_ScaleUVWsByNumber.mcr?raw=1]Download[/url] To…
Thanks @lotet , @Telerak , @TheUltimateDonGamer glad you like it! I visually scripted (blueprinted) a simple day&night cycle for this look. i set day, dawn and night settings and animated these in UE4 with a control blueprint. Its a continuous cycle. There is a couple of scene elements animating. Exp. Height Fog,…