I've had quite a lot of luck moving things with FBX between Max and Maya, it's pretty stable for most things by now, I've found... I wrote a script at work for bringing stuff in from Max where in Max it'd only export the base level meshes (no Turbosmooth or any modifiers which exist in Maya as deformers like Bend, Twist…
This can be done via MEL script but it is highly specific to the hotkeys you want to switch around. The easiest way to do this would probably be to have a few shelf buttons, each with a hotkey configuration for the desired work flow (modeling, animation, UV mapping, etc.) that you can click once to switch between. If you…
Yeah I played through it last night. I liked the first game. With this demo I was initially impressed. With all the bells and whistles turned on it's a nice looking game. Some nice models and shaders and radiosity ( baked ) lighting. Intense action, great sound. But after I got over the looks, I was abruptly reminded that…
I think you'll have to manually scale that stuff. You could maybe use the Arrange Mapping tool (automatic layout, whatever, i forget the actual name of it) but it's in the Unwrap UVW window. It should set stuff to a constant scale, although it'll also move stuff around and un-stack any stacked UV's you may have, which…
motives, you mean vertexColor in viewport? Pretty easy to write a MEL script to do that, on a User hotkey. I made a shelf button to do that. Oh, and regarding wishlists for Maya, fixing the bloody layer manager would be nice. It's the most hilariously bad implementation of a system I've ever seen. You can't just slow…
Hi! I need to start some proc when pivot position (object or component) is changed. I wrote a script for object pivot and it works as needed, but how to modify it for component pivot? scriptJob -runOnce true -attributeChange ($s+".rotatePivot") doSomething;
Most meaningful Substance soft is Painter probably . Still I have an issue with it and I broke my head already trying to find a workaround. How can I make it work same way Pattern Preview works in Photoshop? or freeform transform in Quixel Mixer ? I mean to have this star "decal" appear on opposite page side? I use pattern…
I have lately been trying to better understand texel density within a modular environment because of a project I am working on where I have adjacent surfaces where light bakes in unreal are slightly off. There have been some really good threads on here and I think I am getting close but still trying to get the full…
Heh, the programmer in me said that I should create a script to make exporting PBR textures that Lux needs from Photoshop easier. It's incredibly rough around the edges - it doesn't preserve the original image (keep a backup), doesn't save things automatically, etc. Basically it assumes your active document is made of…
Cat was never all that stable before they stuffed in max but ever since they decided to include CAT in max and have been tinkering with it, CAT has gotten more and more unstable, I can't trust it and won't use it in production. I think there are a few scripts that convert CAT rigs to biped so that might be an option, check…